All That Glitters is a fantasy tabletop role-playing game set in a world inspired by the late medieval to early renaissance period. There's fantasy races like dwarves and elves, knights in shining armor, a sprinkling of gunpowder, and an entire spectrum of magical spells and combat feats. Central to the game is the call to adventure, as souls of every stripe leave behind the comfortable and familiar in order to bravely explore the unknown, fight evil, or find their fortune—often all three at once!
What's unique about All That Glitters?
All That Glitters is designed to emulate the creative essence loved by fans of Dungeons and Dragons while solving some of its design flaws and avoiding the aggressive monetization practices that plague the modern version of the game. By design, the game will feel a great deal like DnD, although it also brings plenty of new ideas to the table. Here's some things that are unique to All That Glitters:
If you're interested, here's how to get started:
Players and storytellers should read the Player's Handbook, which explains the basic rules of the game.
If you're interested in running a game, you should also read the Storyteller's Guide. (Coming soon!)
Character sheets are available here with an optional second page available here.